Hiring your own engineers is the right long-term move for some companies — and a six-month, six-figure detour for others. Here’s the honest comparison.
| Fuselio | Hiring in-house | |
|---|---|---|
| Cost to first version | From $2,999, fixed scope | 3–6 months of salaries — a single senior US engineer runs $150k+/year plus benefits |
| Time to launch | 2–6 weeks | 4–7 months (1–3 months hiring, then the build) |
| Team on day one | Senior engineers + AI agents, immediately | Whoever you can recruit — senior talent is scarce and slow to close |
| Management load | We run delivery; you get weekly demos | You recruit, onboard, manage and retain |
| If plans change | Pause or stop at a sprint boundary | Layoffs, severance, morale cost |
| Best for | Shipping and validating now | Core technology you’ll own for years, post-funding |
If your product is the company, you’ve raised funding, and you’re building for an 18+ month horizon — hire. Deep domain knowledge compounds inside your own team. The common-sense path we see work: ship and validate v1 with a studio, then hire in-house around a working, documented codebase instead of an empty repo.
Pre-validation, pre-funding, or any time speed matters more than headcount: you get a senior team on day one for less than one month of a single engineer’s salary, and you can stop whenever the answer is clear.
A senior US engineer typically runs $150,000+ per year before benefits, equity and recruiting fees, and hiring takes one to three months. A first product version built in-house usually consumes three to six months of that payroll before anything ships.
Yes — that's a path we actively support. You own the code, it ships documented and tested, and your future hires start from a working product instead of a blank repository.
The risk profile is actually inverted early on: a fixed-scope studio engagement caps your downside, while a premature hire locks in fixed costs before you've validated demand.